Arma 3 asdg joint rails3/12/2024 ![]() ![]() Now the game just ignores the replacement function and uses the default Arsenal functions instead - so it can't conflict with the game since Arma 3 just flat-out ignores the modified function. Rob's version of the function from Wednesday was designed to fix that, up until yesterday's change. The only noticeable problem now is with some JR weapons that inherit CowsSlot and PointerSlot from BIS classes, where you get duplicates of certain attachments. I think the crashes with the old version were more config-related than script-related though. ![]() Would that possibly make any weapon mod that depends on your very useful mod crash arma3 dev version?Ĭrashes did occur with the old version of JR, but the version that Rob posted on Wednesday appears to work fine so far as I've tested with custom weapons using all four ASDG-compatible slots including the new bipod one (thanks to Reyhard helping me sort out an issue I had with the adding an UNDERBARREL slot to the config). Is that enough for you to draw a conclusion from? If not, please let me know what else you need? Class c_Ej_scarstandardeglm : Ej_scarstandardeglmĬlass c_ej_scar_h_shortafg : ej_scar_h_shortafg ![]()
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